F-IN-BOX DLL Edition Help >> Native Flash ActiveX Interface >> Properties

Loop

Description

True if the animation loops, false to play once.

Messages

[ C++ ]
FPCM_GET_LOOP
FPCM_PUT_LOOP

Structures

[ C++ ]
struct SFPCGetLoop
{    
    // [out]
    VARIANT_BOOL Loop;

    // [out]
    HRESULT hr;
};


struct SFPCPutLoop
{
    // [in]
    VARIANT_BOOL Loop;

    // [out]
    HRESULT hr;
};

Example

[ C++ ]
void GetLoop(HWND hwndFlashPlayerControl)
{
    SFPCGetLoop info;

    ::SendMessage(hwndFlashPlayerControl, FPCM_GET_LOOP, 0, (LPARAM)&info);

    if FAILED(info.hr)
        // Error
    {
        // ...
    }
    else
        // OK
    {
        TCHAR lpszBuffer[1024];
        wsprintf(lpszBuffer, _T("%d"), info.Loop);

        ::MessageBox(NULL, lpszBuffer, _T("Result"), MB_OK);
    }
}


void PutLoop(HWND hwndFlashPlayerControl, VARIANT_BOOL Loop)
{
    SFPCPutLoop info;

    info.Loop = Loop;

    ::SendMessage(hwndFlashPlayerControl, FPCM_PUT_LOOP, 0, (LPARAM)&info);

    if FAILED(info.hr)
        // Error
    {
        // ...
    }
    else
        // OK
    {
        // ...
    }
}

Flash versions

3: supported
4: supported
5: supported
6: supported
7: supported
8: supported
9: supported



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